It is currently Thu 24 Jan, 2019 7:08


Post a new topicPost a reply Page 1 of 1   [ 1 post ]
Author Message
PostPosted: Mon 07 Jan, 2019 7:28 
newkid

Joined: Mon 07 Jan, 2019 7:20
Posts: 2
The excellent landmark would arrive in NBA 2K13: the addition of comments from Spanish. It was not a minor challenge: the degree of American commentary, with a much greater budget and several years of experience and accumulated recordings, was and was informative. In a sector as enthused as the videogame, and at a country so fond of love or despise without medium term as ours, might be expected something from the reception from the community. The 3 speakers resolved the ballot with trade NBA 2K Coins, and the comments from Spanish came to stay. The level of the voices rises each year according to the group, gaining experience and more fluency; now you can't envision a release without them, and their voices are equally close to real basketball compared to virtual in the enthusiast's imagination.

Last year another important milestone was reached:? affect? The worldwide edition of NBA 2K from Spain together with the inclusion of a tune generated here ad hoc on the soundtrack of the game. Rapper Arkano and manufacturer Carlos Jean came together to write"Last Play", a song from scratch for the music of NBA 2K18. The song accompanied the one which in the end would be first musical movie of NBA 2K in all of the history of the franchise, together with the Hernangómez brothers for example invited stars of the same.

We opened these traces pointing out that enhancing the extraordinary is not exactly easy. To begin with, they're purely commercial: other sports games are imitating a few of their characteristics, such as the narrative mode. But more significant would be the challenges of layout, the difficulties inherent in creating a game in this way. At a league dominated with a very specific game fashion, the way to balance fidelity with the actual game; using a varied offer which also satisfies, as an example, the lovers of this traditional dominant pivot? Before unstoppable players like Curry, Durant or even James, what to do this that controlling them at the game doesn't become an unfair advantage?

These are merely a few of the questions that have surely experienced the Visual Concepts development group countless hours studying, writing and crossing out, testing and discarding ideas. Although basketball is more or less the same from arrival, the ways of understanding and enjoying it are always evolving. The Warriors have been the penultimate demonstration (before were the Jordan Bulls, the Showtime Lakers or the Bad Boys Pistons, for not going more than 90) that a successful team can change the game design by itself of the entire league. Visual Concepts and MT NBA 2K19 can't merely continue perfecting their formula: they're obliged to continue watching the real basketball to evolve at their same pace. And in a sport as magical as this one, in which the giants fly, that's never going to be a simple job.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 1 post ]


Who is online

Users browsing this forum: Majestic-12 [Bot] and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron


Powered by phpBB® Forum Software © phpBB Group
twilightBB Style by Daniel St. Jules of Gamexe.net